πŸ“„ Sample Game Kit

See Exactly
What You Get

Browse a real sample from one of our Signature Dinner Mystery games β€” "The Ashworth Affair." All names and secrets are fictional. Your game will be built around your actual guests.

Game Title
The Ashworth Affair
Tier
Signature Dinner Mystery
Setting
1920s Jazz Age
Players
10 Β· 90 min
Tone
Elegant Scandal
Complexity
Medium
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Sample
✦ Plot Twist Parties ✦
The Ashworth
Affair
A Murder Mystery Dinner Game
πŸ₯‚ πŸ” πŸ•―οΈ
1920s Jazz Age Β· 10 Players Β· 90 Minutes
"Someone at this party is a murderer.
The question is β€” who had the most to lose?"
Inside the Kit

Browse the Sample Documents

Click each tab to preview the actual documents included in a Signature Dinner Mystery. Sensitive details are redacted or blurred in this sample.

πŸ“‹ Host Guide β€” The Ashworth Affair PDF Β· 2.4 MB
View Full Document β†’
Overview & Setup

Welcome to The Ashworth Affair β€” a murder mystery dinner game for 10 players set in the glittering, dangerous world of 1920s high society. Tonight, one of your guests is a murderer. The rest must figure out who β€” before dessert.

This guide contains everything you need to run the evening. Read it fully before the party. Do not share it with guests.

The Victim

Lord Edmund Ashworth, 58, was found dead in the library at 9:47pm. Cause of death: poisoned champagne. He was the host of tonight's gala β€” and, as it turns out, a man with a great many enemies.

Lord Ashworth had recently threatened to expose a financial scandal involving several guests. He had also recently changed his will β€” cutting out REDACTED entirely.

Timeline of Events

8:00pm β€” Guests arrive. Cocktail hour. Characters mingle and establish relationships.

8:30pm β€” The body is discovered. Host announces the death and distributes Clue Set A.

9:00pm β€” First accusation round. Guests share theories. Clue Set B distributed.

9:30pm β€” Final deliberation. Accusation ballots collected.

9:45pm β€” The reveal. Host reads the reveal script. Murderer confesses (or is exposed).

The Murderer

The murderer is Lady Vivienne Hartwell. She poisoned Lord Ashworth's champagne during the cocktail hour using a vial of arsenic she had concealed in her evening bag. Her motive: Lord Ashworth had discovered that she had been embezzling from the Ashworth Foundation for three years, and had threatened to go to the police unless she agreed to marry his son β€” a man she despised.

V
Lady Vivienne Hartwell
The Socialite
Impeccably dressed, devastatingly charming, and hiding something behind every smile. Vivienne has been a fixture of London society for twenty years β€” and has survived by knowing exactly which secrets to keep.
Secret: She is the murderer. She poisoned Lord Ashworth to prevent him from exposing her embezzlement.
R
Dr. Reginald Foss
The Physician
Lord Ashworth's personal doctor and oldest friend. Reginald knows more about the Ashworth family's health β€” and secrets β€” than anyone. He's been drinking more than usual lately.
Secret: He knew about the poison but said nothing. He had his own reasons for wanting Ashworth dead.
C
Clara Ashworth
The Daughter
Edmund's youngest daughter, recently returned from Paris under mysterious circumstances. She and her father had a terrible argument the week before his death β€” overheard by three members of staff.
Secret: She discovered her father's affair and threatened to tell her mother. He cut her from the will in retaliation.
M
Miles Pemberton
The Business Partner
Ashworth's business partner of fifteen years. Charming, ambitious, and currently under investigation for financial irregularities that may or may not be connected to the Ashworth Foundation.
Secret: He was embezzling alongside Vivienne and is terrified she'll implicate him.
E
Edith Crane
The Secretary
Lord Ashworth's personal secretary for twelve years. Efficient, invisible, and absolutely devoted β€” or so everyone assumed. She was the last person to see him alive.
Secret: She was in love with Lord Ashworth and had recently discovered he had been using her to cover his tracks.
+5
5 More Characters
Full game includes 10 players
Each character has a full backstory, secret, alibi, and relationship map. Your game will be built around your actual guests.
View All Characters β†’
πŸƒ

Clue cards are distributed in two sets β€” Set A at the start of the investigation, Set B after the first accusation round. Each card is designed to point toward multiple suspects, with only one true path to the killer.

A-01
Physical Evidence Β· Set A
"A crystal champagne flute, found near the library fireplace. A faint trace of white powder remains at the bottom. The glass bears a partial fingerprint β€” too smudged to identify, but clearly feminine."
Points toward: Lady Vivienne, Edith Crane, Clara Ashworth
A-02
Witness Statement Β· Set A
"The butler reports seeing a guest slip away from the cocktail party for approximately eight minutes between 8:15 and 8:23pm. He cannot identify who β€” only that they were wearing something dark."
Points toward: Miles Pemberton, Dr. Foss, Lady Vivienne
A-03
Document Β· Set A
"A torn letter, partially burned in the library fireplace. The legible portion reads: '…cannot allow this to continue. If you proceed, I will have no choice but to…' The signature has been destroyed."
Points toward: Multiple suspects
B-01
Revelation Β· Set B
"The Foundation's accounts show three years of irregular withdrawals, always on the last Friday of the month, always in amounts just below the reporting threshold. The withdrawals were authorized by two signatures β€” one of which belongs to…"
πŸ”’ Set B clues revealed after first accusation round
View All Clue Cards β†’
πŸ“– Character Booklet β€” Lady Vivienne Hartwell PDF Β· 0.8 MB each
View Full Booklet β†’
Your Character

You are Lady Vivienne Hartwell, 42. You are the most admired woman in the room β€” and the most dangerous. You have spent twenty years building a reputation for grace, generosity, and impeccable taste. Tonight, that reputation is at risk.

You arrived at Lord Ashworth's gala with a smile and a secret. You have been embezzling from the Ashworth Foundation for three years. Lord Ashworth found out last week. He gave you an ultimatum. You gave him arsenic.

Your Relationships

Lord Ashworth (the victim): Your blackmailer. You despised him. You will mourn him publicly and convincingly.

Miles Pemberton: Your co-conspirator. He knows about the embezzlement. You need to keep him quiet.

Dr. Foss: He suspects something. Watch him carefully.

Clara Ashworth: She dislikes you. She has no idea why she should.

Your Alibi

You were speaking with Lady Pemberton during the critical window. She will confirm this β€” she owes you a favor. If pressed, you can produce a witness. If pressed harder, you can produce tears.

Your Secret β€” Do not share until the reveal

You are the murderer. You poisoned Lord Ashworth's champagne during the cocktail hour. The arsenic was in a small vial you had concealed in your evening bag. You slipped away for eight minutes at 8:17pm, entered the library through the servants' corridor, and added the poison to his personal glass β€” the one with the gold rim that he always used.

🎬 Final Reveal Script PDF · 1.8 MB
View Full Script β†’
Host Script β€” The Reveal

[Collect all accusation ballots. Tally the votes. Pause for dramatic effect. Then:]

"Ladies and gentlemen. The votes have been counted. The investigation is complete. And I am prepared to tell you β€” with absolute certainty β€” who killed Lord Edmund Ashworth."

[Pause. Look around the room.]

"The majority of you have accused REDACTED. You are… [pause] …wrong."

[Wait for reactions. Then:]

"The truth is more elegant than that. The truth, as it always is in matters of this kind, was hiding in plain sight. Lord Ashworth was killed by someone he trusted. Someone he had known for years. Someone who smiled at him across this very room tonight."

The Confession Scene β€” Blurred in sample

"Lady Vivienne Hartwell. Would you care to explain to your fellow guests exactly what you were doing in the library at 8:17pm?"

[Vivienne's character card: You may now confess. Stand up. Take your time. Make it theatrical. You've earned it.]

"He gave me no choice. He was going to destroy everything I had built. Twenty years of work. Twenty years of carefully constructed reputation. And he was going to burn it all down because he could."

βœ‰οΈ Invitation Copy PDF Β· 0.3 MB
View Full Invitation β†’
✦ You Are Cordially Invited ✦
An Evening at
Ashworth Manor
A Murder Mystery Dinner

You have been selected to attend an exclusive gathering at Ashworth Manor on the evening of [Party Date].

Lord Edmund Ashworth requests the pleasure of your company for cocktails, dinner, and β€” should the evening take an unexpected turn β€” a murder investigation.

Dress code: 1920s formal. Arrive in character. Bring your suspicions.

You will receive your character details separately. Read them carefully. Keep your secrets close.

R.S.V.P. to your host Β· Dress to impress Β· Trust no one

Ready for Your Own Custom Game?

Your game will be built around your actual guests β€” their names, personalities, inside jokes, and relationships. Every character, clue, and plot twist is written specifically for your group.